We make Drry, a platform that competes with Whop, so read this with that in mind. Whop costs $0 a month: there is no subscription, no setup fee, and no plan grid to choose from. You pay per transaction instead, and for a typical domestic card sale on an app-gated product that stack comes to 3% + 2.7% + $0.30, or 5.7% + $0.30 per sale, before add-ons and before it costs you anything to move the money to your bank. This guide walks each layer, says exactly when the 3% applies, and is honest about where Whop's documentation is thin.
One framing note before the numbers. Whop is a genuinely fast, well built product with a real strength: zero fixed cost. That is not a marketing trick, it is a different business model, and for some sellers it is the right one. The point of this page is not that Whop is expensive, it is that "no monthly fee" is not the same thing as cheap, and the difference only shows up when you multiply.
Why "no monthly fee" is the wrong frame
Every platform charges you somewhere. The only real question is whether the charge is a fixed number you pay regardless of revenue, or a percentage that grows with it. Whop has picked the second one completely: there is no fixed component at all, which is why the pricing page can honestly say no setup fees and no monthly costs.
That is a fantastic deal in exactly one situation, and a progressively worse one in every other. If you sell nothing this month, you pay nothing. No platform with a subscription can match that, and it removes the single most common reason people abandon a launch: paying for software before it has earned anything. If you are testing an offer you are not sure anyone wants, a $0 floor is worth real money.
But the same structure means the cost has no ceiling either. A percentage-based platform earns more every time you do, forever, with no cap and nothing to negotiate until you are big enough for Whop's unpublished Custom tier. Fixed costs feel expensive when you are small and stop mattering when you are not. Percentage costs feel free when you are small and never stop scaling.
The fee stack, layer by layer
Whop's cost is not one number, it is a set of layers that apply in different situations. In the order they touch your money:
- Payment processing: 2.7% + $0.30. The card and wallet rate for domestic transactions, and the layer that hits absolutely every card sale. The $0.30 is fixed, so it is proportionally brutal on small prices: on a $5 product it is 6% by itself before any percentage applies.
- International cards: +1.5%. Currency conversion: +1%. Both stack on top of the base processing rate. A converted international card sale therefore carries 2.7% + 1.5% + 1% = 5.2% plus $0.30 in processing alone. If your audience is global, this is not an edge case, it is most of your volume.
- ACH debit: 1.5%, capped at $5. Cheaper than cards and, because of the cap, dramatically cheaper on high-ticket sales. On a $2,000 program, ACH costs $5 where a card would cost $54.30 in processing.
- Buy now, pay later: 15%. Klarna, Afterpay and friends carry a 15% rate. That is not a typo and it is not unusual for the category, but it means BNPL is a conversion tool you should price for deliberately, not a checkout option you switch on casually.
- The platform fee: 3%, conditionally. This one has enough nuance to deserve its own section, below.
Then there are the optional add-ons, each of which is genuinely optional but each of which quietly changes your effective rate the moment you enable it: Orchestration at 0.8% when enabled, Billing at 0.5%, Tax and Remittance at 2% when tax is collected, and Affiliate processing at 1.25%. Fraud tooling is priced per transaction rather than as a percentage: 3DS at $0.03 and Radar at $0.07 per transaction, both trivial. Disputes are not trivial: $15.00 per dispute, and $29.00 for an early dispute alert.
Notice that Tax and Remittance at 2% is the expensive one in that list, and it is the one many sellers turn on without much thought because tax compliance is not optional in a legal sense. Whether it is optional in a fee sense depends on how you handle tax elsewhere.
The 3%: when it applies, and where the docs go quiet
This is the number most articles get wrong, so it is worth being careful. Whop's 3% platform fee is conditional, not universal. It attaches to products that use an access app: Discord, Telegram, TradingView. Whop's own Discord app page states it directly, that adding the app to a product subjects that product to a 3% fee on payments. A plain digital-download checkout with no access app attached reportedly does not incur it.
Here is the part you deserve to know before you go verifying this yourself: the 3% does not appear on Whop's fees documentation page. It is documented on the app page, not the fees page. If you click through to the obvious place to check a platform fee, you will not find it, and you may reasonably conclude it does not exist. It does. It is just filed somewhere other than where you would look.
That gap has two practical consequences. First, budget for the 3% if your product is gated by Discord or Telegram, which describes a large share of what actually sells on Whop. Second, treat any confident single-number claim about Whop's take with suspicion, including confident claims of a flat 3% on everything. The rate depends on your product configuration, and the only way to know your number is to look at your own settlement on a real sale.
What that costs a real seller
Two things fall out of that arithmetic. One: at this size the absence of a monthly fee saves you nothing meaningful, because the per-transaction stack is already costing more than most flat subscriptions. Two: the fee you are most likely to control badly is the payout fee, not the platform fee, because it is a setting rather than a rate.
Payout fees: the layer everyone forgets
Almost every comparison of Whop stops at the checkout. But money in your Whop balance is not money in your bank, and the trip costs something. The published options:
- Next-day ACH: $2.50. Flat, and the obvious default. At any real volume it rounds to zero.
- Instant bank transfer (RTP): 4% + $1.00. Speed priced as a percentage, which is the expensive way to buy speed. On $10,000 of payouts that is $401.00.
- Crypto: 5% + $1.00. Venmo: 5% + $1.00. The most expensive routes on the list.
- Bank wire: $23.00. Flat, so it is actually the cheapest option on large payouts: at $10,000 a wire costs $23.00 against $401.00 for instant RTP.
The practical advice is boring and worth real money: use ACH unless you have an actual cash-flow reason not to, and if you need a large payout fast, price a wire against instant transfer before choosing. Percentage-based payout methods are the single easiest place on Whop to lose hundreds of dollars a month to a default.
What changed in 2025
If you have read older coverage of Whop, you have probably seen a 30% number. Whop eliminated its 30% marketplace commission in 2025. Sales sourced through Whop Discover now pay the same rate as sales you drive to your own page yourself. That used to be the single biggest decision in Whop economics: marketplace traffic was enormously more expensive than your own traffic, so sellers went out of their way to avoid it. Now it is free distribution at the same rate you were paying anyway, which is a real advantage and a genuinely creator-friendly change.
It also means a lot of the Whop content on the internet is simply wrong now. Any article citing a 30% Whop take is describing a pricing model that no longer exists. Check the date on anything you read about Whop fees, including this page.
Who Whop is genuinely right for
An honest fee breakdown owes you the other side, and Whop has a clear one.
- Anyone with unproven or spiky revenue. Zero fixed cost means a dead month costs you nothing at all. No subscription platform can match that, and if you sell seasonally or you are still validating, it is the strongest argument in the category.
- Discord-gated communities.If your product genuinely lives in Discord and always will, Whop's access apps do the gating, billing and revocation for you. The 3% buys something concrete there.
- Digital product sellers. A plain download checkout reportedly avoids the 3% entirely, which makes Whop a fast, cheap way to sell files at processing cost plus payout.
- Sellers who want marketplace traffic. Post-2025, Discover exposure no longer carries a premium rate. A standalone platform sends you exactly zero traffic by definition.
The sellers who should run the numbers are the ones with steady recurring revenue and a course-or-community-shaped product, because that is where a permanent percentage on every payment starts costing more than a fixed subscription would, month after month, with the gap widening as you grow.
How Drry compares (the disclosed pitch)
Here is our side, stated plainly so you can discount it appropriately. Drry takes the opposite bet: a flat subscription and 0% platform fee on member payments on every plan, including the free one. Payments run through your own Stripe account, so only Stripe's standard processing applies and the customer relationship, the card on file and the payout schedule are yours.
The plans are a genuinely free tier (100 members, 5 GB of storage, unlimited courses and a community feed, no card required), then flat $29 a month, then flat $99 a month. Courses, community, funnels and email are in one place, so the front door of your business is not a second subscription. Run the earlier example through that: the seller doing $4,900 a month keeps the $147 that the 3% would take, and pays a fixed number that does not move when their revenue does.
The trade-offs are real and worth naming. We send you no marketplace traffic, your buyers will not already have an account with us, and a flat plan bills you the same in a dead month as a good one, though the free tier removes that risk while you are proving the offer. If your product is fundamentally a Discord gate, Whop is probably still the better tool. If it is a community and a course library you intend to grow for years, the structural math favors a flat price earlier than most people expect. For a fuller side-by-side, see Drry vs Whop.
Questions coaches ask
How much does Whop take?
It depends on what you sell. Every card sale carries payment processing of 2.7% + $0.30 domestically. On top of that, products that use an access app (Discord, Telegram, TradingView) are subject to a 3% platform fee, per Whop's own Discord app documentation. So an app-gated domestic card sale runs 3% + 2.7% + $0.30, or 5.7% + $0.30. A plain digital download with no access app attached reportedly does not incur the 3%. There is no monthly subscription on top of any of it.
Does Whop have a monthly fee?
No. Whop's pricing page states there are no setup fees and no monthly costs, so it is genuinely $0 to open a store and $0 to keep it open through a month with no sales. Whop earns entirely through per-transaction fees: processing, the 3% platform fee on app-gated products, optional add-ons, and payout fees. There is also a Custom tier for high-volume sellers with volume-based rates that Whop does not publish, so large sellers negotiate rather than read a price list.
Does Whop still take 30% on marketplace sales?
No. Whop eliminated its 30% marketplace commission in 2025. Sales that come to you through Whop Discover now pay the same rate as sales you drive yourself, which is a real and meaningful change: marketplace-sourced revenue used to be dramatically more expensive than direct revenue. If you are reading an article that quotes a 30% Whop take, it predates that change and its math is out of date. Check the publication date before trusting any Whop fee figure.
What are Whop's payout fees?
Getting your money out costs extra, and the method matters a lot. Next-day ACH is $2.50 per payout, a flat fee that is negligible at any real volume. Instant bank transfer over RTP is 4% + $1.00, crypto is 5% + $1.00, and Venmo is 5% + $1.00, all percentage-based and genuinely expensive. A bank wire is $23.00 flat. On $4,900 of monthly revenue, ACH costs $2.50 and instant RTP costs $197.00, so the payout method you pick can matter more than every other fee choice combined.